
use those that can be animated over time. Although this means most of them or at the very least
all of those that make sense.
There is a naming convention by which you can reference these data in your script:
1. Object property: Object~Name~Propertyname
2. Material property: Material~Name~Propertyname
3. Texture property: Texture~Name~Propertyname
4. Keyframe value: Key~Object or Material or TextureName~Propertyname~
Keyframe index (zero based!)
In the script, these variables have automatic names assigned for them: ScriptVar1, ScriptVar2,
etc., depending on the order in which you defined them.
A working script would look something like this:
You should not try to add complex things to the script like loading a bitmap from disk, but for
simple customization this scripting tool should be more than enough.
90
Kommentare zu diesen Handbüchern