
Properties depending on the type of texture:
Image File:
● file Complete path and name of the bitmap file. To make it simpler, we advise to
copy every necessary bitmap file to the Images folder created within the Page
Collection folder. You can add multiple bitmap files one after the other if you
want to create a texture array to be applied one by one on cloned objects. If
you want to change the chosen bitmap file, Nemo will always ask you if you
want to simply replace the old file with the new one or add the new file as the
next element of the texture array.
Image Sequence:
● file: Complete path and name of the sequence file (.nsq). On how to
build an image sequence file, see the section called Build Image
Sequence.
● frame index: the index of a frame in the sequence. The index number of the
first frame is always zero. This value is animatable which makes
image sequences particularly useful.
● length: Length of the sequence, given in time code (minute, second,
frame) and in number of frames.
● loop: With this option checked, the image sequence is being played
back in an endless loop. There is no need to set keyframes.
53
Kommentare zu diesen Handbüchern