Bluefish444 Create3D Bedienungsanleitung Seite 50

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on the intensity of the RGB values) or you can create a 32-bit map as the normal map
and use its alpha channel for the height values. Certain 3D animation or paint packages
like 3DS Max or Photoshop can create normal maps with or without using the alpha as
height values. If you have the height value in the alpha channel check the '+ height'
option box and leave the height map empty, otherwise choose the separate height map
from the list of textures.
displacement:
If you check this box, the vertices of the model will be displaced according to the height
values of either the 32-bit normal map or the separate height map. It will no longer be just
an illusion but a real displacement. For this to work, you need a model with more vertices,
e.g. you can increase the Slices property of the rectangle to achieve that. If you don't
have a normal map, you can still displace the vertices, but the lighting will be incorrect
without the normal vectors calculated for each pixel.
bump scale and bump offset:
You can adjust the effect of bump mapping or vertex displacement by setting these
parameters. The higher the scale value the more severe the 'slopes' of the bump are.
Linked to:
The settings for linking to a property of another object is similar to that described for the
text object, except the target property is always the diffuse colour of the material (it would
not make sense otherwise), and affecting its value is always done by mapping the value
of the source property like this:
blue=0.0,0.0,1.0
red=1.0,0.0,1.0
yellow=1.0,0.8,0.0
etc.
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