
AVI file:
● file: Complete path and name of the sequence file (.avi, .mpg, .wmv).
● frame index: The frame index property has a special meaning for AVI files.
Since AVI is a continuous data stream, you cannot move back
and forth on its individual frames and still expect smooth
playback, this property only sends certain commands according
to its value. If frame index is > 0, then playback starts (if it has
not already started yet), if it is =0, then it stops, and if it is <0,
then it rewinds to the beginning of the file.
● length: Length of the sequence, given in time code (minute, second,
frame) and in frame number.
● Use Audio: Enables or disables the playback of the audio stream within the
AVI file.
● Reverse Fields: In case the video file is interlaced but the field order does not
match that of the video format you choose for output, you can
reverse the order of the fields.
● State: There are two states: Play, indicating the file is to be played
during playback, or Stop, indicating the playback should stop.
This value is keyframeable, so you fine tune when to start
playback of the video file.
2D Text/Shape:
Creating 2D Text as a texture in itself is really a traditional but powerful CG application built
into the real time 3D environment of Nemo. This feature has been reworked in 2.7 and it is
now even more powerful than before.
With it you can easily create several rows of text of different style, size and justification. It is
also the fastest to render, although if you plan to go very close to the object this type of texture
is applied on, the quality could be worse than with a 'normal' Text object.
Introduced in V3.1 You can also create a background shape using predefined shapes or draw
one using similar tools as those used for the Shape Primitive. The difference between the
two is that here you can fill your shape with a blend of different colours, add a border and
apply 2D bitmap effects like drop shadow, bevel, glow, emboss or blur. The end result is a
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