4. Memory, hard disk:
The minimum amount of RAM is 8GB, although more could be better. The hard disk requirement
is significant only if we intend to play several AVI files at the same time, or one AVI but with a
low if any compression HD resolution. In this case an SSD drive or Raid storage would be the
solution. Otherwise a conventional IDE or SATA standard disk would also do.
5. Display:
We tried to make the GUI as compact as possible with the cramped space of an OB van in mind.
The minimum useble size is 20” (1680*1050). We very much recommend a monitor of any size
with full HD (1920*1080) resolution.
6. Operating system:
Nemo3D runs exclusively on 64-bit Windows. Windows 7 and Windows 8 versions are both
supported.
Terminology
Before embarking on the detailed description of the programs, a few words about the terms
frequently used in the manual. Just like almost all computer software, Nemo, too, has its special
key expressions, fantasy-made and admittedly somewhat childish. Nautilus, the name of our
company, refers to the legendary submarine called Nautilus, and Nemo as her captain. The
words Nemo, NemoEngine, NemoPlay are similar references. The expressions will not surprise
any Windows user acquainted with various 'wizards'.
The basic file type used by Nemo3D is
Page Collection (PCO)
or if you like, a book which is the collection of all the graphics of a given design. We could have
named it Project, but it would have been too simple and common. Each Page Collection consists
of any number of
Pages
(surprise, surprise!) A Page is the logical unit of a graphic. Graphic elements can be placed on
separate Pages or on the same Page deemed optimal from logical and operational point of view
(see later in greater detail).
Each Page is built or composed of any number of
Objects
which are the building blocks of a Page. Objects are of different types, and each has various
Properties. Some of the properties (e.g. location in 3D space) characterizes every Object and are
therefore called Common Properties, but most of the properties are characteristic only of the
specific type of Object in question.
Most Objects have colour, material, and sometimes texture. A texture may be a bitmap image or
video (a pre-recorded clip or a live camera feed).
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