Bluefish444 Create3D Bedienungsanleitung Seite 42

  • Herunterladen
  • Zu meinen Handbüchern hinzufügen
  • Drucken
  • Seite
    / 125
  • Inhaltsverzeichnis
  • LESEZEICHEN
  • Bewertet. / 5. Basierend auf Kundenbewertungen
Seitenansicht 41
Special properties:
Type: possible settings:
Perspective: 'normal' perspective projection
orthographic 3D: orthographic, pseudo perspective projection
2D
Viewport: The size of the window in pixels as defined by the camera. It is identical to the
video resolution chosen, in the case of SD PAL it is 720 * 576 pixel.
Near Clip: The distance to the clipping plane close to the camera, objects that are closer
than this distance will not be seen or at least those parts closer than this limit will be
discarded for rendering.
Far Clip: The distance to the clipping plane beyond which objects or at least parts of
them will become invisible.
Field of View: The field of view parameter for the 'lens' of the camera. Measured in
degrees.
Depth of field: If you want to simulate the depth of field effect of a real camera lens,
check this option and set the focal distance and focal range parameters. Focal distance
ranges from 0 to 1, 0 is the location of the near clipping plane, and 1 the far clipping
plane. Focal range has a value also from 0 to 1, it sets the range from the focal point
where everything should be in focus.
The following properties do not belong to the properties of the camera, but as they
influence all objects of a Page, they are included here.
Ambient R,G,B: colour of the ambient light (in 8-bit RGB values).
Global Fade:
Global transparency influencing all objects of a Page. By animating this single parameter
you can fade all Objects of a Page in or out. Its minimum value should be zero
(everything being transparent), but it can be given a negative value, too, for a special and
significant reason. In Nemo more than one Page can be played back at a time so Objects
of any number of Pages can co-exist. If you want to animate off Objects of a Page and
discard them because they are no longer needed, you can do so by animating the
GlobalFade property until its value decreases below zero. At this point everything
becomes not only transparent, but because it is a negative value all Objects of that
particular Page will be deactivated and cease to exist (of course only until that Page is
played again).
Deflicker: By checking this option you ensure that everything in the scene will be flicker
filtered regardless of the settings of individual objects.
42
Seitenansicht 41
1 2 ... 37 38 39 40 41 42 43 44 45 46 47 ... 124 125

Kommentare zu diesen Handbüchern

Keine Kommentare