Bluefish444 Create3D Bedienungsanleitung Seite 85

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Alternatively, you can also right click on the parameter you want to control in playout to access its
context menu, then choose the Set keyframe+tag menu item.
Each Import ensures access to the value of a keyframe of the given Page or Action. Thus if no
keyframe belongs to a Page, it cannot have an Import.
During playout, the value of an Import can come from a database or as a user input, from a user
interface element you can set up and configure with the design.
Usually you probably want to change the value of a parameter at the start of its animation, but
because Nemo can add tags to any keyframe you can change its value at any point in time. You
can also set up the appropriate user interface element used by the playout application to make
the input of the desired value as easy as possible.
User input
Options for user interface elements are: text, text+list, list, numeric, checkbox, radio buttons.
text: it can be a single line text or if you check the multiline option, a textbox to enter
simple text. Checking the File option lets you pick a filename (e.g. a bitmap file for a
texture).
The 'format' setting lets you add fixed elements to your text input. E.g. by setting the
format box to <>°C, <> will be replaced by the data received from the Import, °C is fixed
and will be added automatically. Makes it easier to pass data (in this example
thetemperature) from the playout application.
text+list: the same as text, but you can also add a list of possible choices like for the list
option.
list
Quite often you only need certain values that make sense but the operator of the playout
application must enter these precisely. In a case like this, you can set up a list of values
for the operator to choose from. You can enter any text in the 'display names' field you
would like, these are there only to make sense to the operator and to hide the actual
value that is numeric, therefore hard to remember. These actual values that correspond
to their display names you need to enter in the 'values' field. There are also a few special
tags you can use if you want to set up an import to change the Material of an Object or
one of the Textures assigned to that Material. By starting a line in the 'Values' field with
the tag #M_ (for a Material) or #T_ (for a Texture) you indicate that the name that follows
is not ordinary text but the name of a Material or a Texture
numeric
If the tagged key has a numeric value, you can set up a numeric input by entering the
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