Bluefish444 Create3D Bedienungsanleitung Seite 72

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VI Animation
So far we have discussed several subjects except animation. We have mentioned the properties
of different types of objects, materials and textures. Most of these properties can be changed
over time, that is, they are animatable. Most but not all, because those properties that we thought
would make no sense to animate are indeed not animatable. In every other case animation is
possible.
In Nemo animation is simple keyframe animation or tweening which should be familiar to anyone
who ever used an animation application. You only need to specify appropriate values of various
parameters at certain points in time (at “key points”), and Nemo will calculate the intermediate
values according to certain rules of interpolation.
The portion of the user interface dedicated to animation can be found under the Preview window:
The Animation window has two operating modes, we can choose from the two by clicking on the
T or C buttons:
1. Timeline mode: In Timeline mode objects, materials and textures that have any animation
defined for them are listed on the left side of the window. For easier selection, the names of
objects are shown in yellow, that of materials in blue and that of textures in red. Below them the
white letters show the name of the properties that are animated. If you have a lot of animated
properties and it is hard to search for them in this relatively small window, the list can be
narrowed down by selecting one of the elements of the drop down list at the bottom left of the
Animation window. The list consists of the following elements:
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