Bluefish444 Create3D Bedienungsanleitung Seite 58

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You can create up to eight different characters each of them with their own font, font style, font
justification and colours.
Any of these character groups can be used to render text on the same texture with the possibility
to set their placement, size and justification individually. For this, there are several HTML-like tags
you can use in the text itself (see picture above):
<char=...> for choosing from the character groups (1-8).
<x=...> and <y=...> for placement (with a range from 0-1). This range covers the are of the
texture rectangle itself, 0 in the X direction means its left edge and 1 its right edge, in the vertical
direction 0 is the top edge and 1 is the bottom edge.
<width=...> and <height=...> for adjusting size (the value 1 is its original size.
Of course, you need real numbers for precise placement, you should add as many digits after the
decimal separator as you need. To help you with fine tuning, you can place the mouse cursor at
the digit you want to change and use the mouse wheel the same way you do in Nemo with all
numeric inputs.
<maxwidth=...> The maximum width the text following this setting can occupy on screen.
<justify=...> Justification both horizontally and vertically: this is set using the letters l, c or r for
both directions (left, center and right). For example, to set the the text to the bottom center of the
texture rectangle, you would type this: <justify=cr>
You can also add bitmap images to the texture directly, but only those images that reside in the
\Images folder of your project.
<img=filename>
Of course, filename does not need to include the location of the /Images folder, you only need to
specify the name of the file itself. Other tags for placement and sizing are also valid for bitmap
images.
2D Text type textures can also form arrays like simple bitmap images if you set the Enable
Texture Array checkbox of the Material and separate the text that define the content of the texture
with the ## tag the same you would do with a Text Object. If you want to Import only parts of the
content from NemoPlay, you can add a #I_ (hash + capital I + underscore) tag, and the imported
text will replace the tag to define the final content. See this in more detail in the section describing
Imports.
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